healyg: (aww)
Hello, all and sundry! For the next couple weeks I'm going to be reviewing a game from this year's IF Comp every Monday, Wednesday, and Friday. Up next, it's Moe Zilla's Forever Meow.

Forever Meow is about a cat who, while exploring his home, manages to save the day. (I'm trying not to give away anything important here.) There are a few light puzzles, but nothing too strenuous; the emphasis here is on the atmosphere and kitty antics, not the brainteasers.


The backstory and setting of the game have a certain poignancy, and while some might think the ending is too schmaltzy, I thought it was very fitting; after all, it's a game about a cat who just wants to be fed and loved, so going light isn't a bad choice. I found one errant bug, but nothing serious enough to bring down the experience. Probably not going to be my favorite game of this Comp, when all is said and done, but it's my favorite so far.


Conclusion: Click for verdict )
healyg: (apology)
Hello, all and sundry! For the next couple weeks I'm going to be reviewing a game from this year's IF Comp every Monday, Wednesday, and Friday. Up next, it's Wes Lesley's The King and the Crown.

The King and the Crown is a light puzzly story about a king searching for his lost scepter and crown. Though I initially struggled with this, finding them turns out to be pretty trivial, and the meat of the game is in discovering all the secret endings. Unfortunately (for me, anyway), most of the mechanics involved are deliberately obscured, which for me means it's a stab in the dark to get all of them. I checked the walkthrough to see how to get them, then figured that was enough for me.

Hmm, still need to talk for another paragraph... I did think the new parser errors were a nice touch, and the one secret ending I did manage to get (involving some daydreaming) I liked a lot better than the regular one.


Conclusion: Click for verdict )
healyg: (Freaked-out Fujiko)
Hello, all and sundry! For the next couple weeks I'm going to be reviewing a game from this year's IF Comp every Monday, Wednesday, and Friday. Up next, it's piato's Duel.

Duel is a short dark fantasy story about a creepy magical fight. Though the beginning is a bit confusing, gradually you learn that this is a world where memories of important things, people, and events can be weaponized through magic, and naturally most of those memories are bad. Like, really, horrifyingly bad. Duel isn't quite a horror story, because the focus is centered squarely on the magician's duel, but it certainly isn't something you'd recommend to a friend with a lot of squicks.

The gameplay itself is actually quite simple: you and your opponent take turns casting memory spells; because all your opponent's spells have a set order, solving Duel is bit like solving a grow-game puzzle, where the right action (or inaction) at the right moment is the key to victory. I checked the walkthrough to win, but managed to bring the fight to a stalemate on my own. (As an aside: I found the final action in the winning ending to be rather obscure about just what was going on. I think one memory killed the other, or maybe merged with her? Anyway, I suppose it's not really important in the grand scheme of things.)


Conclusion: Click for verdict )
healyg: (Freaked-out Fujiko)
Hello, all and sundry! For the next couple weeks I'm going to be reviewing a game from this year's IF Comp every Monday, Wednesday, and Friday. Up next, it's Michael Thomet's A Figure Met in a Shaded Wood.

A Figure Met in a Shaded Wood is a Medieval period piece about a vagabond of obscure gender who meets a mysterious figure and suffers an eerie fate after being told their fortune. At first it seems to be leading up to some kind of morality play, what with all the ethical choices near the beginning, but it quickly leads into something different.


Because on replay, during the fortune telling (hidden in a hyperlink near the bottom), there's a scene where the figure directly addresses you, the player, and asks you why you thought your choices this time around would make things turn out differently. It's a neat little bit that encourages you to replay to see what, if anything, could be done to avoid the vagabond's fate (and it explains why the story is in third-person, which I had been wondering about until then), but unfortunately I think it's pretty clear to the player that there's no way out of this before the game admits, yeah, there's no way out of this. And the final point of the game, as revealed in its new subtitle, felt a bit facile to me; haven't we seen this message a hundred times before? But I think the game manages to rise above these faults.


Conclusion: Click for verdict )
healyg: (Angry Dorito)
Hello, all and sundry! For the next couple weeks I'm going to be reviewing a game from this year's IF Comp every Monday, Wednesday, and Friday. Up first, it's Alex Butterfield's 5 Minutes to Burn Something!

5 Minutes to Burn Something! is pretty much your typical My Shitty Apartment game. Basically, you burned some toast, which set off your fire alarm, which automatically called the fire department, and the fire department doesn't look kindly on frivolous calls, so you need to actually burn something in the five minutes it takes for them to get here. (I'm thinking, wouldn't the fire department be more sympathetic about the smoke detector giving a false alarm like that? It's not like there's anything you could do to stop it, besides eating fruit that morning.)


In the early-going, it's not that bad, although it certainly isn't great; I found the start too overwhelming without hints, and the writing is more eager to be funny than it is actually funny. But then the puzzles, which I was expecting to pick up once you've gotten the run of the apartment, never got any easier, or better. And the mid-game implementation, when you start building the fire, is frustratingly bad. For example, there's an object under a (trying to avoid specific spoilers here) foo that, if you try to look for it by typing LOOK UNDER FOO, you get the standard Inform response "You find nothing of interest." Only with GET FOO can you find the thing.

In the late game you end up framing some guy, which, while stated to be a jerk, didn't seem to deserve being framed for arson. And the ending itself was just so treacly that it seemed to have wandered in from another game, one in which you didn't try to set your house on fire and frame someone else for it. I dunno, maybe there was some irony I'm not picking up on, but it left a really bad taste in my mouth.


Conclusion: Click for verdict )
healyg: (Excited)
As I posted at the beginning of September, last month I tried to write at least one post here per day. And, despite a few snags here and there, it was a resounding success! The biggest problem I faced was getting the entries done early enough; many a time I had to write something quick at 11:00. (This was particularly a problem with the Writer's Block entries, which use UTC instead of the local time. That's why there are a couple dates with either no entry or two.) I really hope to work on that the next time I do this.

In the meantime, IF Comp games are out! There's 55 games this year, whoa! Every Monday, Wednesday, and Friday I'll try to review at least one IF Comp game, from now until Noember 15th, which is when the judging period ends. Look forward to it!

Profile

healyg: (Default)
healyg

May 2023

S M T W T F S
 123456
78910111213
14 151617181920
21222324252627
28293031   

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 20th, 2025 03:19 pm
Powered by Dreamwidth Studios