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Currently I'm reading Graven Images: Religion in Comic Books and Graphic Novels, edited by A. David Lewis and Christine Hoff Kraemer. It's a series of essays about everything from Judaism as portrayed in Will Eisner's comics to the death and resurrection (reincarnation?) of comic book superheroes to translation issues in Hayao Miyazaki's Nausicaa to comics made by Evangelical Christians, etc. I found some of the essays a little dull, but most of them are pretty neat. You probably wouldn't get as much out of it if you weren't interested in both comics and religion, though.
The second book I read this week was Kino's Journey Volume 3, by Keiichi Sigsawa. It still has pretty much the same flaws as the last book (stiff writing style, weak characterization, pat morals, people and places that are so thinly written they're practically abstract), but I enjoyed this volume a lot more for some reason. Perhaps the writer finally found his groove, or maybe I just got used to his quirks. There does seem to be a better quality of stories here; my favorites were the story about the land of clones and the one with the wanna-be pirate initiate. I have to say, though, I really hated the first proper story in this volume. It just came off as unnecessarily gross.
Also, I'm doing a playthrough of Gun Mute by C.E.J. Pacian! (IFDB link.) It's about a silent cowboy who takes up his six-shooter to save his lover in a series of violent puzzles. It's pretty fun so far. I think I'm at the last couple of fights. The puzzles are fairly simple, which I find heartening for my big Shufflecomp game (that I still haven't thought up puzzles for). Maybe I could steal, er, "borrow" a few ideas from this game?
The second book I read this week was Kino's Journey Volume 3, by Keiichi Sigsawa. It still has pretty much the same flaws as the last book (stiff writing style, weak characterization, pat morals, people and places that are so thinly written they're practically abstract), but I enjoyed this volume a lot more for some reason. Perhaps the writer finally found his groove, or maybe I just got used to his quirks. There does seem to be a better quality of stories here; my favorites were the story about the land of clones and the one with the wanna-be pirate initiate. I have to say, though, I really hated the first proper story in this volume. It just came off as unnecessarily gross.
Also, I'm doing a playthrough of Gun Mute by C.E.J. Pacian! (IFDB link.) It's about a silent cowboy who takes up his six-shooter to save his lover in a series of violent puzzles. It's pretty fun so far. I think I'm at the last couple of fights. The puzzles are fairly simple, which I find heartening for my big Shufflecomp game (that I still haven't thought up puzzles for). Maybe I could steal, er, "borrow" a few ideas from this game?