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[personal profile] healyg
Hello, all and sundry! We're in the final stretch of the IF Comp judging period, so I'll be reviewing one game a day until Saturday, November 14th. (That's an extra 4 reviews!) Up next, it's Katherine Morayati's Laid Off from the Synesthesia Factory.

Laid Off from the Synesthesia Factory is a short piece about a female tech employee, recently fired from her job of creating hallucinatory technology. The mechanics of the game is pretty weird: it's a typical parser IF, but the responses to the stuff you type in can be very freeform, sometimes even ignoring it to continue the story. It's very reminiscent of The Space Under the Window, which receives a shoutout in the backmatter.


I have to admit I bounced off of this one; the prose style, a sort of rambly free verse, just wasn't my cup of tea. I also had a hard time figuring out the controls, such as they were. It was hard to tell the difference between direct responses to my commands and responses that were just continuing the story at large. This was especially in the ending scene, which was more railroaded than the rest of the game. I still can't figure out if you can make things go differently there, or if there's only one way for things to go. Still, the game is pretty good for what it is, so if you like weird IF experiments, give it a look-see sometime.


Conclusion: Laid Off from the Synesthesia is an experimental and peculiar work that won't appeal to everyone, but will likely delight those who are more receptive to its charms.
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